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TACTICS·WHITE DWARF 332

Battlefleet Gothic: Brace for Impact!

August 2007·pp. 62–65

THE SHORT VERSION

The introduction explains how battleships, cruisers and escorts cooperate in a space-combat game governed by leadership, momentum and weapon arcs. Orders alter a vessel’s behaviour, gravity wells affect manoeuvres and ordnance creates threats beyond the opposing gun line. A survey of xenos fleets and the Armada supplement broadens the setting, showing why planning several moves ahead matters more than treating the ships as infantry on a starfield.

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Find this article in White Dwarf 332, pp. 62–65.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.