TacticsWD 332 · pp. 36–37
Adam Troke’s seven-hundred-point example uses a strong shieldwall for attrition, supporting it with protected archers and hard-hitting Knights. Fountain Court Guard handle objectives and terrifying enemies, while Angbor’s Clansmen and the versatile Axemen anchor flanks or operate independently. The opposing advice is to exploit Gondor’s cost through numbers, breaking its formation and surrounding individual warriors rather than attacking the armour on equal terms.
Middle-earth Strategy Battle GameGondor
RulesWD 332 · p. 64
The ancient Ark Mechanicus receives a full battleship profile alongside its uncertain history and exploratory purpose. Its long-range batteries, lances and Nova Cannon accompany fixed technological refits, and it must serve as flagship in a sufficiently large Mechanicus fleet. Restrictions prevent additional initial gifts while permitting normal campaign development, giving the unique vessel a specific place in the fleet rather than an unrestricted super-ship.
Battlefleet GothicAdeptus Mechanicus
TacticsWD 332 · pp. 70–75
Andy Hoare distinguishes transports that support their passengers with fire, deliver an assault or simply move scoring troops to the right place. A mass advance can saturate anti-tank fire, while isolated vehicles work better as protected reserves. Practical examples examine safe disembarkation, rapid-fire attacks, moving passengers’ weapons and late objective claims, ending with mechanised Tau and advice to suppress several enemy transports rather than obsessively destroy only one.
Warhammer 40,000Space Marines