EditorialWD 332 · Inside cover
Grombrindal introduces a month centred on Gondor’s defence against Sauron, with two supplements and a broad release of new warriors. Fiefdoms troops, Woses, cavalry and Morannon Orcs make the setting’s final war more varied on the table. The editorial frames the four-player Pelennor Fields report as the centrepiece, while transport tactics and a Gorbad masterclass maintain the magazine’s wider gaming and painting interests.
Middle-earth Strategy Battle GameGondor
CommunityWD 332 · pp. 18–19
The preview introduces Apocalypse as a way to field collections of at least three thousand points with no stated upper limit. Datasheets organise either huge individual models or complete formations, from super-heavy tanks to entire Marine companies. A plastic Baneblade and new themed releases illustrate the proposed scale, while the text emphasises arranging a spectacular shared game with friends and using models from across an existing collection.
Warhammer 40,000Imperial Guard
InterviewWD 332 · pp. 24–35
Mat Ward explains the different purposes of Gondor in Flames and The Return of the King: one surveys a realm’s armies and history, the other provides flexible narrative scenarios. The Perry twins describe fitting book-inspired figures alongside the film designs, and Alessio Cavatore reflects on maintaining simple core rules while expanding the setting. New Fiefdoms, cavalry, spectral riders and southern enemies make that broader approach visible in the miniature range.
Middle-earth Strategy Battle GameGondor