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INTERVIEW·WHITE DWARF 331

Redshirt Assault

July 2007·p. 117

THE SHORT VERSION

Neil Kerr traces Flame.On from four Manchester gamers to a club of around sixty members extending beyond Britain. The group welcomes different experience levels and combines enthusiasm for good-looking armies with competitive play. Members spread themselves between heats to avoid eliminating friends, while their matching red shirts make the final a recognisable team occasion. His account treats companionship, encouragement and a shared event identity as important parts of tournament success.

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Find this article in White Dwarf 331, p. 117.

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