LoreWD 331 · pp. 10–11
The coming Chaos Space Marines codex is introduced through the enduring rebellion of the Traitor Legions and later renegades. Cult troops and named leaders accompany a new range of customisable commanders, Terminators, Marines, Possessed and Spawn. The preview highlights a shift towards highly individual corrupted models, with the plastic Possessed supplying especially striking examples of daemonic transformation.
Warhammer 40,000Chaos Space Marines
InterviewWD 331 · pp. 17–25
Jervis Johnson explains why the new Mighty Empires focuses on linking Warhammer battles instead of becoming a separate strategic game. Successful battles create more opportunities to conquer or develop the map, while the short campaign system is deliberately adaptable. Mark Jones describes the double-sided plastic tiles and restrained sculpted textures that allow the same components to represent many landscapes, making map creation a substantial hobby project in its own right.
Warhammer Fantasy BattlesThe Empire
RulesWD 331 · pp. 72–85
The second instalment completes the official Blood Angels replacement codex with a self-contained army list. Commanders, specialist elites, Assault Marines as Troops, mobile support and vehicles receive their costs, equipment and choices. The introduction explains how ordinary squad prices pay for associated Death Company models, while fixed-size options and Combat Squads organise deployment. A reference sheet and heraldry guide close the feature and connect the rules to a recognisable Chapter collection.
Warhammer 40,000Blood Angels