EditorialWD 331 · Inside cover
Grombrindal imagines reclaiming the lost Dwarf realm through the new Mighty Empires campaign kit. Territorial ambitions give each battlefield result consequences for settlements, mines and neighbouring rivals. New Empire wizards, Flagellants and artillery offer the human armies their own means of expansion, and the editorial points to the Nemesis Crown battle report as a test of their destructive potential.
Warhammer Fantasy BattlesDwarfs
LoreWD 331 · pp. 10–11
The coming Chaos Space Marines codex is introduced through the enduring rebellion of the Traitor Legions and later renegades. Cult troops and named leaders accompany a new range of customisable commanders, Terminators, Marines, Possessed and Spawn. The preview highlights a shift towards highly individual corrupted models, with the plastic Possessed supplying especially striking examples of daemonic transformation.
Warhammer 40,000Chaos Space Marines
InterviewWD 331 · pp. 17–25
Jervis Johnson explains why the new Mighty Empires focuses on linking Warhammer battles instead of becoming a separate strategic game. Successful battles create more opportunities to conquer or develop the map, while the short campaign system is deliberately adaptable. Mark Jones describes the double-sided plastic tiles and restrained sculpted textures that allow the same components to represent many landscapes, making map creation a substantial hobby project in its own right.
Warhammer Fantasy BattlesThe Empire