Terrain in Warhammer and Terrain Tactics
June 2007·pp. 30–33
THE SHORT VERSION
The rules overview explains how difficult ground, defended obstacles, hills and buildings change movement, shooting and combat. Gav Thorpe then develops those effects into practical plans: conceal march blockers, use elite infantry to hold buildings, exploit units that ignore terrain and threaten occupants with flying Terror-causers. The examples also warn that scouts cannot simply begin inside a visible building and that terrain advantages always have potential counters.
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Find this article in White Dwarf 330, pp. 30–33.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.