LoreWD 330 · pp. 18–19
Two forthcoming supplements approach Gondor from different directions: The Return of the King follows the novel’s journey, while Gondor in Flames surveys the realm’s armies and history. New figures broaden the Fiefdoms, Minas Tirith, the Dead and their Haradrim enemies. The preview places the coming releases within the wider struggle for the Pelennor Fields rather than reproducing their future scenarios or profiles.
Middle-earth Strategy Battle GameGondor
TacticsWD 330 · pp. 24–33
The feature treats scenery as both a believable landscape and a powerful influence on play. Hills, woods, obstacles and buildings should be arranged with enough open ground for manoeuvre, avoiding implausible clusters or rigid symmetry. New kits illustrate those principles, while Gav Thorpe’s advice explains occupation, march blocking and countermeasures. The chapter on building design and painting shows how a convincing physical setting can strengthen a game’s story and tactical decisions together.
Warhammer Fantasy Battles
TacticsWD 330 · pp. 30–33
The rules overview explains how difficult ground, defended obstacles, hills and buildings change movement, shooting and combat. Gav Thorpe then develops those effects into practical plans: conceal march blockers, use elite infantry to hold buildings, exploit units that ignore terrain and threaten occupants with flying Terror-causers. The examples also warn that scouts cannot simply begin inside a visible building and that terrain advantages always have potential counters.
Warhammer Fantasy BattlesThe Empire