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MODELLING·WHITE DWARF 330

Modelling Workshop: Warhammer Buildings

June 2007·pp. 90–95

THE SHORT VERSION

Detailed component keys explain how the Fortified Manor combines its chapel, watchtower and courtyard. Optional fittings can turn the same structures into an inn, monastery, merchant’s house or wizard’s residence, while leaving major sections unglued preserves flexibility between games. Suggestions for roads, hills and larger settlements encourage a coherent landscape around the buildings instead of an isolated decorative centrepiece.

Back to the original

Find this article in White Dwarf 330, pp. 90–95.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.