EditorialWD 329 · Inside cover
Grombrindal recalls Khazad-dûm’s transformation from a magnificent Dwarf kingdom into the lair of the Balrog. The new sourcebook and miniatures offer ways to recreate both the realm’s strength and its destruction, with Dwarves, goblins and a dragon joining the range. New Warhammer greenskins and the magazine’s approaching thirtieth anniversary complete an editorial concerned with returning to old stories through new collections.
Middle-earth Strategy Battle GameWarhammer Fantasy BattlesKhazad-dûm
InterviewWD 329 · pp. 24–31
Andy Hall interviews Adam Troke about a sourcebook spanning Khazad-dûm’s prosperity, downfall and attempted recovery. Three Dwarf lists distinguish different eras and alliances, while plastic Warriors and Rangers make full armies more accessible. Vault Wardens, Iron Guard and ballistas add specialised roles; the forces below answer with Prowlers and a customisable dragon whose design draws on real reptiles rather than the conventions of other Citadel dragons.
Middle-earth Strategy Battle GameKhazad-dûm
TacticsWD 329 · pp. 32–33
Adam Troke expands the Dwarf battlehost into a near-thousand-point force led by Durin and Mardin. A compact armoured centre advances under banner support, Rangers secure the flanks and a ballista group attacks suitable targets from range. The guide discusses alternative expansions and the value of protecting the artillery with a captain, while Mat Ward advises opponents to isolate and surround Dwarves instead of relying on ineffective long-range fire.
Middle-earth Strategy Battle GameKhazad-dûm