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TACTICS·WHITE DWARF 327

Ancient Enemies: Armies of Arnor and Angmar

March 2007·pp. 52–61

THE SHORT VERSION

Mat Ward considers how the fall of Arnor changed Middle-earth and how campaigns can explore a different outcome. Arnor’s high Fight values reward an early decisive struggle, but low Courage makes a prolonged battle dangerous. Angmar instead combines numerous inexpensive troops with spirits that disrupt enemy positions and combat ability. Sample armies, allies and a terrain-control scenario turn those contrasting identities into practical collecting and gaming plans.

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Find this article in White Dwarf 327, pp. 52–61.

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