AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

TACTICS·WHITE DWARF 327

Warhammer Tactica: The Movement Phase

March 2007·pp. 78–83

THE SHORT VERSION

Adam Troke treats movement as the phase that determines whether an army’s expensive troops ever perform their intended task. His six principles cover planning routes, taking initiative, engineering charges, protecting flanks, negotiating terrain and controlling flight. Examples from several players show sacrificial screens, coordinated countercharges and building occupation, while warnings about traffic jams and Panic explain how careless positioning can unravel otherwise strong formations.

Back to the original

Find this article in White Dwarf 327, pp. 78–83.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.