Warhammer Tactica: The Movement Phase
March 2007·pp. 78–83
THE SHORT VERSION
Adam Troke treats movement as the phase that determines whether an army’s expensive troops ever perform their intended task. His six principles cover planning routes, taking initiative, engineering charges, protecting flanks, negotiating terrain and controlling flight. Examples from several players show sacrificial screens, coordinated countercharges and building occupation, while warnings about traffic jams and Panic explain how careless positioning can unravel otherwise strong formations.
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Find this article in White Dwarf 327, pp. 78–83.
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