InterviewWD 326 · pp. 19–25
Mat Ward explains how a new sourcebook format combines the region’s history, complete profiles, army lists and flexible scenarios. The Grey Company’s skilled Rangers contrast with Arnor’s armoured but beleaguered soldiery, while Angmar brings beasts and spectral threats. New heroes such as Malbeth, Buhrdûr and Gûlavhar turn that history into distinct battlefield roles rather than a collection of interchangeable profiles.
Middle-earth Strategy Battle GameArnor
RulesWD 326 · p. 23
Armoured Warriors of Arnor provide a strong spear-and-shield core, but leadership remains important to a kingdom under constant pressure. Arvedui supplies Might and a wider Stand Fast presence, while Malbeth’s foresight can cancel wounds to nearby allies. Rangers and Hobbit archers support the infantry, creating a force whose resilience depends on positioning its particular heroes effectively.
Middle-earth Strategy Battle GameArnor
RulesWD 326 · pp. 24–25
Angmar’s varied army supports ordinary orcs and wargs with trolls and dangerous spirits. A Shade makes nearby enemies struggle to win fights, while Buhrdûr adds a troll’s strength to a hero’s resources. Gûlavhar offers a different monster archetype: flight and vampiric recovery balance attacks and courage that decline as he loses wounds.
Middle-earth Strategy Battle GameAngmar