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TACTICS·WHITE DWARF 326

The Grey Company: Loose Arrows!

February 2007·pp. 26–27

THE SHORT VERSION

The Grey Company substitutes a Ranger-to-hero ratio for the usual bow limit, combining extensive accurate archery with capable close combat. Mat discusses powerful heroes, cheaper alternatives and thematic allies that supply armour or cavalry. Opponents can exploit the company’s light protection and low numbers, so ranged superiority alone does not remove the need to preserve troops and manage the decisive fighting.

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Find this article in White Dwarf 326, pp. 26–27.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.