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RULES·WHITE DWARF 326

The Denizens of Angmar

February 2007·pp. 24–25

THE SHORT VERSION

Angmar’s varied army supports ordinary orcs and wargs with trolls and dangerous spirits. A Shade makes nearby enemies struggle to win fights, while Buhrdûr adds a troll’s strength to a hero’s resources. Gûlavhar offers a different monster archetype: flight and vampiric recovery balance attacks and courage that decline as he loses wounds.

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Find this article in White Dwarf 326, pp. 24–25.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.