CommunityWD 324 · p. 12
The news page announces the planned Warhammer 40,000 roleplaying trilogy, beginning with Inquisitorial agents in Dark Heresy and envisaging later Rogue Trader exploration and Space Marine kill-teams. It also previews Lee Lightner’s Sons of Fenris and looks back at the September launch celebrations for the new Warhammer game and Battle for Skull Pass.
Warhammer 40,000Warhammer Fantasy BattlesSpace Wolves
CommunityWD 324 · pp. 16–23
A newcomer’s introduction explains collecting, painting and playing as complementary parts of the hobby before comparing the three main games. Ranked regiments and manoeuvre define Warhammer, loose squads and vehicles shape Warhammer 40,000, and individually moving warriors with finite heroic resources distinguish The Lord of the Rings. The guide also explains points values, supplements, clubs and events so that a first collection can develop into a playable army.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 324 · pp. 24–27
An eight-thousand-point Dark Elf host attacks a Bretonnian fortress while the Green Knight and a Wood Elf relief force attempt to save it. The custom rules divide the castle into controllable sections, distinguish ladders, grapples and siege towers, and make its gate a destructible weak point. Victory after seven turns depends on occupying castle sections with viable units, forcing the attackers to concentrate on the walls rather than simply destroy the defenders.
Warhammer Fantasy BattlesBretonnia