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RULES·WHITE DWARF 324

The Siege of L’Anguille: Scenario and Siege Rules

December 2006·pp. 24–27

THE SHORT VERSION

An eight-thousand-point Dark Elf host attacks a Bretonnian fortress while the Green Knight and a Wood Elf relief force attempt to save it. The custom rules divide the castle into controllable sections, distinguish ladders, grapples and siege towers, and make its gate a destructible weak point. Victory after seven turns depends on occupying castle sections with viable units, forcing the attackers to concentrate on the walls rather than simply destroy the defenders.

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Find this article in White Dwarf 324, pp. 24–27.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.