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RULES·WHITE DWARF 324

The Siege of Pazghar

December 2006·p. 56

THE SHORT VERSION

Suladan and a tiny Haradrim garrison must hold a compact fortress for twenty turns against the Khandish army. Fallen attackers can return through the Without Number reinforcement rule, with entry points controlled by the player holding priority. Khand wins by establishing ten models inside the fortress at the end, so the defenders need to deny access rather than expect to eliminate the invading army.

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Find this article in White Dwarf 324, p. 56.

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