LoreWD 324 · pp. 10–11
The forthcoming sourcebook returns to the ruined northern kingdom of Arnor, joining its ancient fall to the later story of Arathorn and Aragorn. The preview introduces forces for Arnor, Angmar and the Grey Company, including Arvedui, Gûlavhar and Bûrhdur, and explains that the book combines linked scenarios, army lists, profiles and hobby material rather than merely presenting a new miniature range.
Middle-earth Strategy Battle GameArnor
CommunityWD 324 · pp. 16–23
A newcomer’s introduction explains collecting, painting and playing as complementary parts of the hobby before comparing the three main games. Ranked regiments and manoeuvre define Warhammer, loose squads and vehicles shape Warhammer 40,000, and individually moving warriors with finite heroic resources distinguish The Lord of the Rings. The guide also explains points values, supplements, clubs and events so that a first collection can develop into a playable army.
Warhammer Fantasy BattlesWarhammer 40,000
CampaignWD 324 · pp. 52–59
Mat Ward constructs a hypothetical early career for Suladan, exiled from Umbar to the seemingly unimportant fortress of Pazghar just before a Khandish invasion. Four linked scenarios move from siege and sacrifice to the rescue of Abrakan and the recovery of the frontier fortress. Flexible Legions of Middle-earth force selections sit beside historical suggested lists, and a hero-survival table preserves continuity without guaranteeing that every named character will return.
Middle-earth Strategy Battle GameHarad