LoreWD 324 · pp. 10–11
The forthcoming sourcebook returns to the ruined northern kingdom of Arnor, joining its ancient fall to the later story of Arathorn and Aragorn. The preview introduces forces for Arnor, Angmar and the Grey Company, including Arvedui, Gûlavhar and Bûrhdur, and explains that the book combines linked scenarios, army lists, profiles and hobby material rather than merely presenting a new miniature range.
Middle-earth Strategy Battle GameArnor
CommunityWD 324 · pp. 16–23
A newcomer’s introduction explains collecting, painting and playing as complementary parts of the hobby before comparing the three main games. Ranked regiments and manoeuvre define Warhammer, loose squads and vehicles shape Warhammer 40,000, and individually moving warriors with finite heroic resources distinguish The Lord of the Rings. The guide also explains points values, supplements, clubs and events so that a first collection can develop into a playable army.
Warhammer Fantasy BattlesWarhammer 40,000
CampaignWD 324 · pp. 44–47
A linear series retells the Lilia Mundi war through small actions, escalating ground battles and an optional fleet engagement before a decisive relief operation. Results usually determine an advantage such as first turn or extra troops in the following game, keeping the story connected without letting an early defeat decide everything. The last battle counts twice toward campaign victory, and the author encourages additional missions or an allied feral-world contingent to personalise the conflict.
Warhammer 40,000Battlefleet GothicAeldari