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RULES·WHITE DWARF 324

Angels of Vengeance

December 2006·pp. 46–47

THE SHORT VERSION

The Eldar attack a small nominated defensive core while most Black Templars arrive as reserves, entering by Deep Strike or from any table edge. The attackers must destroy or irretrievably break every key defensive unit, while a single surviving unit gives the defenders victory. A six-turn minimum followed by random game length creates a relief race, and the suggested autumnal, wooded battlefield reinforces the story of the clan homeland.

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Find this article in White Dwarf 324, pp. 46–47.

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