LoreWD 324 · pp. 10–11
The forthcoming sourcebook returns to the ruined northern kingdom of Arnor, joining its ancient fall to the later story of Arathorn and Aragorn. The preview introduces forces for Arnor, Angmar and the Grey Company, including Arvedui, Gûlavhar and Bûrhdur, and explains that the book combines linked scenarios, army lists, profiles and hobby material rather than merely presenting a new miniature range.
Middle-earth Strategy Battle GameArnor
CommunityWD 324 · pp. 16–23
A newcomer’s introduction explains collecting, painting and playing as complementary parts of the hobby before comparing the three main games. Ranked regiments and manoeuvre define Warhammer, loose squads and vehicles shape Warhammer 40,000, and individually moving warriors with finite heroic resources distinguish The Lord of the Rings. The guide also explains points values, supplements, clubs and events so that a first collection can develop into a playable army.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 324 · pp. 24–27
An eight-thousand-point Dark Elf host attacks a Bretonnian fortress while the Green Knight and a Wood Elf relief force attempt to save it. The custom rules divide the castle into controllable sections, distinguish ladders, grapples and siege towers, and make its gate a destructible weak point. Victory after seven turns depends on occupying castle sections with viable units, forcing the attackers to concentrate on the walls rather than simply destroy the defenders.
Warhammer Fantasy BattlesBretonnia