EditorialWD 323 · Inside cover
Grombrindal introduces the Eldar release through their ancient knowledge, struggle for survival and impressive new miniatures. He also points readers towards the Night Goblins’ continuing presence and the start of a broader tactics series, while the Middle-earth battle promises a contest between two experienced developers. His joking frustration at the lack of Dwarfs links the varied contents with the magazine’s familiar narrative voice.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 323 · pp. 21–31
Phil Kelly explains how the new Eldar codex combines a much fuller presentation of the race with one flexible army list. Craftworld themes remain possible through unit choices rather than separate force charts, while more specialised Aspect Warriors, a new Autarch and revised support units reward coordinated play. The changes aim to give Guardians, jetbikes, walkers and grav-tanks clear jobs without allowing one exceptionally independent unit to replace the combined efforts of the rest of the host.
Warhammer 40,000Aeldari
Battle reportWD 323 · pp. 60–72
Adam Troke’s alliance of Númenóreans and Elves faces Mat Ward’s Harad and Mordor force. Elendil kills the Ringwraith that could have contained him, and Galadriel later fights through to rescue the king from two Hasharii. Well-timed Heroic moves then pin Evil’s leaders and expose their broken troops to Courage tests before Elendil finally defeats Gothmog. Good wins with its heroes intact, while Mat’s reflections focus on his isolated cavalry and Adam stresses how close several critical combats had been.
Middle-earth Strategy Battle GameNúmenor