EditorialWD 323 · Inside cover
Grombrindal introduces the Eldar release through their ancient knowledge, struggle for survival and impressive new miniatures. He also points readers towards the Night Goblins’ continuing presence and the start of a broader tactics series, while the Middle-earth battle promises a contest between two experienced developers. His joking frustration at the lack of Dwarfs links the varied contents with the magazine’s familiar narrative voice.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 323 · pp. 60–61
The points-match scenario makes the opposing leader’s death the decisive objective. The introductory discussion weighs a powerful fighting king against a more protected commander whose abilities work at range, with the players agreeing for this game to resolve the leadership contest through combat rather than shooting. A randomly generated battlefield and an 850-point limit provide room for manoeuvre without postponing the central confrontation indefinitely.
Middle-earth Strategy Battle Game
Battle reportWD 323 · pp. 60–72
Adam Troke’s alliance of Númenóreans and Elves faces Mat Ward’s Harad and Mordor force. Elendil kills the Ringwraith that could have contained him, and Galadriel later fights through to rescue the king from two Hasharii. Well-timed Heroic moves then pin Evil’s leaders and expose their broken troops to Courage tests before Elendil finally defeats Gothmog. Good wins with its heroes intact, while Mat’s reflections focus on his isolated cavalry and Adam stresses how close several critical combats had been.
Middle-earth Strategy Battle GameNúmenor