CommunityWD 322 · p. 14
The news page looks ahead to opportunities to inspect the revised Eldar range and rules before release, alongside a staff terrain project inspired by Cities of Death. The Direct team has turned its new modular buildings into the Celestine District, a personal part of the Sybilla Tertius campaign setting. Competition results and a reader’s irreverent Tyranid answer complete the page’s mixture of release news and hobby activity.
Warhammer 40,000Aeldari
TacticsWD 322 · pp. 28–29
Mat Ward builds his advice around numbers: extra units compensate for animosity, preserve rank bonuses and make panic losses harder to trigger. Fast Goblin riders or a scouting Big Boss tackle war machines, while artillery, Fanatics and a hard cavalry threat deter an opponent’s own rapid attack. The sample army shows those tools working around substantial infantry mobs, with a warning that excessively wide fronts can waste Orc attacks and expose too many Goblins.
Warhammer Fantasy BattlesOrcs & Goblins
EditorialWD 322 · pp. 46–48
Jervis Johnson uses Phil Kelly’s work on Codex: Eldar to explain the long process behind an army book. Feedback and the design of new miniatures begin well before release; an initial list then undergoes repeated tests for battlefield character, balance and clarity while the background, hobby material and production work develop around it. The account emphasises the collaboration and revision hidden behind a finished book, including the effort to keep existing collections usable.
Warhammer 40,000