AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

TACTICS·WHITE DWARF 322

Orcy Secrets: Fighting with Orcs and Goblins

October 2006·pp. 28–29

THE SHORT VERSION

Mat Ward builds his advice around numbers: extra units compensate for animosity, preserve rank bonuses and make panic losses harder to trigger. Fast Goblin riders or a scouting Big Boss tackle war machines, while artillery, Fanatics and a hard cavalry threat deter an opponent’s own rapid attack. The sample army shows those tools working around substantial infantry mobs, with a warning that excessively wide fronts can waste Orc attacks and expose too many Goblins.

Back to the original

Find this article in White Dwarf 322, pp. 28–29.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.