EditorialWD 322 · Inside cover
Grombrindal views the resurgent Orcs and Goblins from the perspective of their Dwarf enemies. Their refusal to disappear after defeat, appetite for fighting and newly effective weapons make them a formidable recurring threat. He nevertheless recognises the appeal of commanding an unpredictable army of monsters, suggesting that even a Dwarf might learn something useful by leading the foe for a change.
Warhammer Fantasy BattlesOrcs & Goblins
CommunityWD 322 · p. 14
The news page looks ahead to opportunities to inspect the revised Eldar range and rules before release, alongside a staff terrain project inspired by Cities of Death. The Direct team has turned its new modular buildings into the Celestine District, a personal part of the Sybilla Tertius campaign setting. Competition results and a reader’s irreverent Tyranid answer complete the page’s mixture of release news and hobby activity.
Warhammer 40,000Aeldari
RulesWD 322 · pp. 17–27
Mat Ward describes an army book designed to make ordinary Orcs attractive while retaining the variety and mischief of Goblins. More effective choppas, stronger leaders and a once-per-game Waaagh! reward large fighting units, while simplified animosity can propel them towards the enemy as well as interrupt their advance. Revised magic, nets, Squig units and Rare choices preserve the army’s unpredictability, and returning warlords connect those changes with a fuller account of greenskin history.
Warhammer Fantasy BattlesOrcs & Goblins