RulesWD 321 · pp. 58–59
The large siege scenario recreates an assault whose tempo changes when Gandalf and the Rohirrim arrive. Evil can replenish many slain warriors until that relief force reaches the field, while the defenders must protect a braced gate and the vulnerable culvert. From a specified stage of the battle Théoden can lead his men to the stables and ride out, providing a dramatic choice between holding the walls and taking the fight beyond them.
Middle-earth Strategy Battle GameRohan
Battle reportWD 321 · pp. 58–70
Graham McNeill defends Helm’s Deep against Gav Thorpe’s Uruk-hai, Dunlendings and armoured Troll in a battle lasting the better part of two days. The culvert explodes despite Legolas killing the torchbearers, but the defenders contain the breach while Aragorn repeatedly rescues the walls from attackers. Gimli dies holding the gateway, then Gandalf and Erkenbrand arrive in time for Théoden’s mounted sortie to turn the battle. Good wins, with Gav identifying scattered ladders and too few heroes as weaknesses in an assault that had achieved its initial breaches.
Middle-earth Strategy Battle GameRohan
RulesWD 321 · p. 82
The contemporary Balrog profile combines exceptional combat characteristics and ten Wounds with a high points cost suited to large games or prepared scenarios. Its fiery lash operates as a powerful short-ranged throwing attack, resistance to magic makes direct spells less dependable and its ancient presence reduces nearby Good models’ Courage. The entry therefore presents the creature as a psychological and physical centrepiece rather than an economical routine addition.
Middle-earth Strategy Battle GameMoria