EditorialWD 320 · Inside cover
Grombrindal welcomes a month offering two complementary ways to play in Middle-earth. Legions of Middle-earth supplies themed armies and competitive battles, while The Two Towers follows the story through prepared encounters and new characters. The same growing collection can therefore support large contests and intimate narrative moments, with a return to the urban struggle for Medusa V elsewhere in the issue.
Middle-earth Strategy Battle GameWarhammer 40,000
CommunityWD 320 · pp. 24–25
The forthcoming Orcs & Goblins book and miniature range are previewed through returning characters, new Forest Goblin Spider Riders and expanded plastic character options. New rules, spells and magic items are promised to express the greenskins’ unruly character rather than simply repeat the previous army. The feature points ahead to the following book-focused issue, so it provides an announcement and visual introduction rather than the final army rules.
Warhammer Fantasy BattlesOrcs & Goblins
LoreWD 320 · pp. 66–67
The Lizardmen’s different castes are introduced through the duties left to them by the Old Ones. Saurus provide the army’s force and resilience, Skinks supply stealth, speed and poisoned harassment, and Chameleon Skinks take concealment further still. The ancient Slann combine immense magical ability with the memory of service to their vanished creators, giving the host a purpose beyond a collection of reptilian warriors.
Warhammer Fantasy BattlesLizardmen