CommunityWD 320 · pp. 24–25
The forthcoming Orcs & Goblins book and miniature range are previewed through returning characters, new Forest Goblin Spider Riders and expanded plastic character options. New rules, spells and magic items are promised to express the greenskins’ unruly character rather than simply repeat the previous army. The feature points ahead to the following book-focused issue, so it provides an announcement and visual introduction rather than the final army rules.
Warhammer Fantasy BattlesOrcs & Goblins
EditorialWD 320 · pp. 62–63
Jervis Johnson explains the organising principle behind the forthcoming Warhammer rulebook. Instead of beginning with abstract movement and combat rules and postponing setup, the new presentation teaches how to collect an army, establish the battlefield and play a complete game in a useful sequence. He presents the focused core game as a foundation for future army books and expansions, with room for players who enjoy exploring different styles of battle.
Warhammer Fantasy Battles
TacticsWD 320 · p. 68
Pete Foley’s 1,998-point force uses a mass of Skinks, four lesser spellcasters and a set of powerful monsters to frustrate an opponent’s preferred fights. Poisoned missiles threaten even tough targets, while skirmishers and Terradons work around the flanks and flee through ground the enemy cannot negotiate as easily. Kroxigors and the Stegadon remain the solid threats that punish an attempt to force a conventional combat, making the army especially demanding to pin down.
Warhammer Fantasy BattlesLizardmen