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RULES·WHITE DWARF 320

The Domination of Osgiliath: Scenario

August 2006·p. 39

THE SHORT VERSION

Four ruined buildings represent valuable supplies and strategic positions in Osgiliath. Once an army breaks, the possibility of the game ending after each turn makes occupation as important as killing power; the side with the most models inside a building controls it. Capturing all four gives a major victory, three a minor victory, and fewer a draw, encouraging several coordinated thrusts rather than a single consuming melee.

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Find this article in White Dwarf 320, p. 39.

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