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CAMPAIGN·WHITE DWARF 319

The Fall of Medusa V: A Global Campaign

July 2006·pp. 19–21

THE SHORT VERSION

The campaign connects games played at home, in clubs and at organised events through a shared account of Medusa V’s final weeks. Its industrial importance derives from the swift warp route of Van Grothe’s Rapidity, but that same phenomenon is now producing the storm that will kill the planet. Players report results for their factions and pursue objectives across varied battlefields, with the outcome determining who secures their aims before the deadline rather than whether the world survives.

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Find this article in White Dwarf 319, pp. 19–21.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.