CommunityWD 319 · pp. 14–15
The next Warhammer boxed game is previewed as an encounter between Dwarf miners and an invading Night Goblin force. Alongside more than a hundred miniatures, scenery and measuring equipment, the set combines an illustrated starter booklet with a compact complete rulebook. The announcement reassures existing players that their army books will remain usable in the new edition while giving newcomers a self-contained beginning.
Warhammer Fantasy BattlesDwarfs
CampaignWD 319 · pp. 19–21
The campaign connects games played at home, in clubs and at organised events through a shared account of Medusa V’s final weeks. Its industrial importance derives from the swift warp route of Van Grothe’s Rapidity, but that same phenomenon is now producing the storm that will kill the planet. Players report results for their factions and pursue objectives across varied battlefields, with the outcome determining who secures their aims before the deadline rather than whether the world survives.
Warhammer 40,000
RulesWD 319 · pp. 22–23
The custom four-player rescue places Governor Soloman and two aides between a Vostroyan defence and an advancing Death Guard force. Black Legion and Ultramarine reinforcements arrive later, while the officials require escorts and may be captured in assault rather than shot. Different rewards for capture, reaching the shuttle and actually escaping force the teams to decide how much risk and time to spend on each passenger, using Cities of Death on a large purpose-built board.
Warhammer 40,000Astra Militarum