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TACTICS·WHITE DWARF 318

Tomb Kings: Strength of Ages

June 2006·p. 75

THE SHORT VERSION

The alternative army anchors its plan around Skeleton infantry, Tomb Guard and powerful animated constructs. Fear, numbers and magical restoration let the line endure while Ushabti or a Bone Giant add the decisive blows; archers can contribute before joining a later fight. This approach protects the characters more naturally than a scattered mobile force, but its slow advance gives the opponent time to shoot and makes guarding the flanks and sustaining the units with magic especially important.

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Find this article in White Dwarf 318, p. 75.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.