TacticsWD 318 · pp. 64–71
The feature assesses mercenaries as ways to fill a specific gap in an army rather than as an assortment of exotic additions. Named Regiments of Renown bring distinctive leaders, equipment and restrictions, while ordinary Dogs of War can supply capabilities missing from the employer’s own list. Examples range from mobile artillery and hidden shooting to reliable flank guards and hard-hitting Ogres, with attention to the weaknesses and special behaviour that accompany each apparent advantage.
Warhammer Fantasy BattlesDogs of War
TacticsWD 318 · p. 65
A hired Giant provides Terror, an imposing target and attacks capable of disrupting an enemy’s plans, but its random combat behaviour prevents it from becoming a precise answer to every problem. The discussion treats that uncertainty as part of the purchase: an army can exploit the attention the Giant attracts and the pressure it creates while retaining other units able to finish the job when its own attacks disappoint.
Warhammer Fantasy BattlesDogs of War
TacticsWD 318 · p. 67
The Manflayers combine scouting, skirmishing and repeated crossbow fire with the ability to strike hard in combat. Their suggested work includes harrying exposed leaders and war machines and manoeuvring onto a flank rather than simply exchanging shots with the opposing line. The article also draws attention to their unusual pursuit behaviour and the protection provided by their banner, since those details determine where the unit can safely commit itself.
Warhammer Fantasy BattlesDogs of War