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EDITORIAL·WHITE DWARF 318

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June 2006·pp. 48–49

THE SHORT VERSION

Jervis Johnson likens an expanding game collection to a child’s toy box: new pieces become more interesting through their relationships with the things already owned. Cities of Death exemplifies that principle through reusable buildings, optional stratagems and games that can begin with only a few ruins. He argues that the expansion’s lasting value lies both in the urban games themselves and in the terrain and modelling ideas it adds to ordinary Warhammer 40,000.

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Find this article in White Dwarf 318, pp. 48–49.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.