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INTERVIEW·WHITE DWARF 318

Cities of Death: Designer’s Notes

June 2006·pp. 23–27

THE SHORT VERSION

Andy Hoare explains how Cities of Death creates a distinctive urban game while retaining the existing Warhammer 40,000 rules. Unlike the earlier Cityfight approach, the predictable dimensions of the new plastic buildings let normal templates, coherency and movement do much of the work. Players then select a small number of stratagems to shape their own methods of fighting, from prepared positions to deployment tricks, with missions and hobby material supporting a themed battlefield without requiring an entirely new army.

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Find this article in White Dwarf 318, pp. 23–27.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.