The Hordes of Moulder
May 2006·pp. 80–81
THE SHORT VERSION
Gareth’s 2,500-point Moulder-themed force combines Throt and mutated beasts with Clanrats, Stormvermin, weapon teams and disposable Slaves. Swarms guard awkward approaches, while the larger creatures threaten the open flank and the main infantry secures the warpstone. A lightly equipped Harbinger supplies limited magic, and the custom Rat Riders add mobility; Gareth plans to sacrifice cheap bodies to create decisive flank charges instead of trusting individual Skaven fighting ability.
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Find this article in White Dwarf 317, pp. 80–81.
The army-list footnote incorrectly directs readers to printed page 102 for Rat Riders; their actual rules are on printed page 92.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.