CampaignWD 316 · pp. 56–61
The summer campaign preview describes online battle reporting, personal service records and varied battlefields on a world approaching destruction. Each faction arrives with a different objective, from Imperial control and Ork escape to Tau research and Eldar containment of a damaged webway portal. Ygethmor seeks a daemon world while other armies pursue captives or prey. A final Inquisitorial dispatch makes the new Death Leaper strain a particular threat amid the hive cities.
Warhammer 40,000Astra Militarum
CampaignWD 316 · pp. 62–73
The Taros feature combines a survey of Imperial Armour’s campaign book with collecting, painting and battlefield material for desert warfare. Tallarn profiles and Pete Jarman’s Combat Patrol show how existing Guard models can build a themed force. Syckava’s escape supplies a rescue scenario, while a terrain generator introduces dunes, wadis, storms and dangerous creatures. Andy Hoare’s tactics explain why open ground can favour either defended strongpoints or coordinated mobile attacks.
Warhammer 40,000Tallarn Desert Raiders6 paint colours
CampaignWD 316 · p. 97
Andy’s Reiklanders lose essential heroes early and struggle to replace them until surviving Youngbloods begin to bring in income. James’s Possessed enjoy a strong opening and devastate the Dwarfs, only to suffer against Witch Hunters and then overextend in the gaol. The accounts show how campaign outcomes depend on casualties and future earnings as well as wins. Both arrive at the finale carrying the consequences of earlier decisions.
MordheimReiklanders