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CAMPAIGN·WHITE DWARF 316

Thy Soul to Keep: Part Three

April 2006·pp. 96–101

THE SHORT VERSION

Nick Kyme and Andy Hall bring the Death’s Head campaign to the Temple of Morr, where rival warbands confront Vantor and his Soul Engine. The remaining players describe the successes and injuries that shaped their forces before the finale. Multiplayer rules give the corrupted priest a neutral turn and powers that grow as his intended victims fall. The concluding story has Malachias destroy the machine, while galleries show the hired fighters and Stu Morris’s ruined temple.

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Find this article in White Dwarf 316, pp. 96–101.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.