CampaignWD 316 · pp. 56–61
The summer campaign preview describes online battle reporting, personal service records and varied battlefields on a world approaching destruction. Each faction arrives with a different objective, from Imperial control and Ork escape to Tau research and Eldar containment of a damaged webway portal. Ygethmor seeks a daemon world while other armies pursue captives or prey. A final Inquisitorial dispatch makes the new Death Leaper strain a particular threat amid the hive cities.
Warhammer 40,000Astra Militarum
CampaignWD 316 · pp. 62–73
The Taros feature combines a survey of Imperial Armour’s campaign book with collecting, painting and battlefield material for desert warfare. Tallarn profiles and Pete Jarman’s Combat Patrol show how existing Guard models can build a themed force. Syckava’s escape supplies a rescue scenario, while a terrain generator introduces dunes, wadis, storms and dangerous creatures. Andy Hoare’s tactics explain why open ground can favour either defended strongpoints or coordinated mobile attacks.
Warhammer 40,000Tallarn Desert Raiders6 paint colours
CampaignWD 316 · pp. 96–101
Nick Kyme and Andy Hall bring the Death’s Head campaign to the Temple of Morr, where rival warbands confront Vantor and his Soul Engine. The remaining players describe the successes and injuries that shaped their forces before the finale. Multiplayer rules give the corrupted priest a neutral turn and powers that grow as his intended victims fall. The concluding story has Malachias destroy the machine, while galleries show the hired fighters and Stu Morris’s ruined temple.
MordheimPriests of Morr