TacticsWD 316 · pp. 31–33
Nick divides the Empire into an attacking wing of Knights and Giants and a defensive group of artillery and infantry. The monsters act as disruptive spoilers, buying openings for conventional troops. Phil instead uses Giants as stubborn shock troops alongside fast Greenskin attackers, with Fanatics and bolt throwers addressing opposing threats. The opposing army photographs show how the same monster can support different tactical plans.
Warhammer Fantasy BattlesThe Empire
TacticsWD 316 · p. 43
A Giant can wait behind a shooting line as a counterattack unit or anchor a flank where enemy troops must face Terror without their general nearby. Two advancing together may force an opponent to rearrange an entire plan. The opposing advice recommends Giant Slayers, accurate bolt throwers and the devastating direct hit of a Trebuchet. Each suggestion links the monster’s size and special rules to a practical use or vulnerability.
Warhammer Fantasy BattlesDogs of War
TacticsWD 316 · pp. 66–67
Pete avoids costly doctrines in the initial patrol so that it retains infantry numbers and a variety of weapons. One squad deals with larger units, another with tougher targets and light armour, while Veterans cover gaps in ordinary shooting. Rough Riders wait for a decisive charge and the Sentinel adds another anti-vehicle tool. Planned mechanised expansion reflects the army’s scouting background while acknowledging that appearance matters to his choices.
Warhammer 40,000Tallarn Desert Raiders