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INTERVIEW·WHITE DWARF 316

Making the Biggest Giant: Brian Nelson

April 2006·p. 30

THE SHORT VERSION

Brian Nelson explains the practical difficulty of fitting four Giant identities and numerous realistic accessories onto two plastic frames. Research into animals grounds small comic details such as the vulture and dead cow, while deliberately inconsistent anatomy keeps the creature fantastical. Seb Perbett assists with components during a project lasting more than eighteen months. The feature also places the traditionally sculpted Giant at a turning point before computer-based production becomes more widespread.

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Find this article in White Dwarf 316, p. 30.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.