CommunityWD 315 · pp. 12–15
The news previews Cities of Death as an urban expansion supported by modular plastic buildings and stratagems that give ordinary armies new choices. Forge World’s Cadian equipment, Mordheim components and an Old West historical release show other ways of extending existing collections. Studio sculpting previews, a Copenhagen gaming venue and the Golden Demon winners booklet place forthcoming products alongside the people and places that support the hobby.
Warhammer 40,000Warhammer Fantasy BattlesT’au Empire
EditorialWD 315 · pp. 60–61
Jervis Johnson acknowledges that the growing collection of army books, campaign supplements, magazine rules and online material makes it difficult to know what a game requires. He proposes clearer separation between army books and expansions, with the latter offering an agreed alternative style of play. Players and tournament organizers should make their choices explicit so opponents share expectations. The column presents clearer labels as a way to support future experiments while retaining an understandable core.
Warhammer 40,000Warhammer Fantasy Battles
CampaignWD 315 · pp. 62–68
Nick Kyme and Andy Hall reveal the darker purpose behind Soloman Vantor’s summons while the studio warbands report their progress. The corrupted Soul Engine needs the former priests who have returned to the Death’s Head district, turning their supposed divine mission into a trap. Undead, Dwarfs, Witch Hunters and Beastmen develop different strengths through their early games. Three local scenarios make the gaol, execution ground and cemetery active dangers rather than background scenery.
MordheimPriests of Morr