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CAMPAIGN·WHITE DWARF 315

The Wrath of Keiseimu!

March 2006·pp. 82–87

THE SHORT VERSION

A two-player map campaign follows a Khandish invasion of Ithilien across twenty-five hexes. Six counters per side represent troop groups whose movement and combination determine the armies used in tabletop encounters. Forests slow advances, defeat forces withdrawal or retreat, and occupied regions change ownership at the end of the turn. Fifteen controlled hexes decide the campaign, while two new scenarios and printable counters supply the material needed to play.

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Find this article in White Dwarf 315, pp. 82–87.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.