Thy Soul to Keep: Part Two
March 2006·pp. 62–68
THE SHORT VERSION
Nick Kyme and Andy Hall reveal the darker purpose behind Soloman Vantor’s summons while the studio warbands report their progress. The corrupted Soul Engine needs the former priests who have returned to the Death’s Head district, turning their supposed divine mission into a trap. Undead, Dwarfs, Witch Hunters and Beastmen develop different strengths through their early games. Three local scenarios make the gaol, execution ground and cemetery active dangers rather than background scenery.
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Find this article in White Dwarf 315, pp. 62–68.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.