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RULES·WHITE DWARF 313

Scenario: The Hunt for the Scavenger King

January 2006·pp. 114–115

THE SHORT VERSION

A mixed expedition enters Azghûr’s rocky lair and searches eight potential hiding places while dispersed Evil groups close around it. A successful search reveals the Goblin king, who must be found at the last counter if he has avoided discovery earlier and cannot flee the table. Good’s chosen wandering hero may bring extra enemy Trolls, with Aragorn trading improved search ability for particularly heavy opposition. Saved loot adds more Evil warriors, making the campaign’s earlier spending decisions decisive.

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Find this article in White Dwarf 313, pp. 114–115.

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