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RULES·WHITE DWARF 313

Scenario: Plunder!

January 2006·p. 111

THE SHORT VERSION

Goblins approach a sleeping village while half its defenders act as scattered sentries and the remainder wait for the alarm. Loot is taken from buildings and must be carried off the board, so stealth can secure the raiders’ aim before the defenders assemble. The game ends when Evil is slain or has escaped, with results based on stolen goods. The printed thresholds repeat the earlier campaign scenario’s incomplete treatment of odd counter totals.

EXPLORE RELATED TOPICS

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Find this article in White Dwarf 313, p. 111.

Victory outcomes explicitly cover 0, 2, 4 and 6-or-more stolen Loot counters; totals of 1, 3 and 5 are not specified.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.