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RULES·WHITE DWARF 313

Moria Special Rules and Gloom Table

January 2006·p. 105

THE SHORT VERSION

A pre-game roll can make mounts unreliable, lower Goblin and Troll Courage, threaten combatants on stairs or trigger tremors when priority is tied. Unnatural darkness introduces a second table ranging from almost total blindness to usable daylight. In pitch blackness, fighters roll to determine whether an intended charge, spell or shot can reach its target; under ordinary gloom different creatures see different distances. These optional effects reinforce the underground setting without requiring a new mission.

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Find this article in White Dwarf 313, p. 105.

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