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CAMPAIGN·WHITE DWARF 313

The Misty Mountains: Part Two

January 2006·pp. 110–115

THE SHORT VERSION

Mat Ward completes the Goblin-raiding campaign with a night attack, village improvements and the hunt for Azghûr himself. Evil can spend accumulated loot on temporary mercenaries, sacrificing part of the force it might otherwise bring to the finale. Good gradually fortifies settlements with barriers, supplies and warning lights. Profiles for the Scavenger King and Mountain Trolls accompany a final search through the lair, where the strength of outside heroes changes the opposition they attract.

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Find this article in White Dwarf 313, pp. 110–115.

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