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RULES·WHITE DWARF 313

Building Good Defences

January 2006·pp. 112–113

THE SHORT VERSION

Good gains a small random pool of defence points after the first campaign turn and permanently assigns each purchase to a village. Weapon stashes improve shooting reliability, ancient symbols reduce nearby Evil Courage, and spiked palisades create hazardous obstacles. Wells help extinguish fires, bonfires extend sentry detection and watchtowers provide protected elevation. Because improvements cannot move between settlements, players must decide where continuing protection is most valuable.

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Find this article in White Dwarf 313, pp. 112–113.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.