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RULES·WHITE DWARF 313

Scenario: The Fall of Moria

January 2006·pp. 108–109

THE SHORT VERSION

Durin and scattered defenders confront the awakening Balrog in the depths of Moria. Evil wins by killing every Dwarf within twenty turns; lasting into the twenty-first earns Good a victory despite the kingdom’s historical doom. The Balrog enters from below with reduced Fight and improved climbing, while Goblins continually arrive from the edges. Durin’s inherited armour, helm, axe and horn improve his chance of holding the throne against an otherwise overwhelming tide.

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Find this article in White Dwarf 313, pp. 108–109.

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