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RULES·WHITE DWARF 313

Hiring Evil Mercenaries

January 2006·p. 112

THE SHORT VERSION

After the first turn, Evil may trade each loot point for fifteen points of Goblins, Orcs or Uruk-hai in a single warband. These hired fighters remain for only one campaign turn, making immediate reinforcements a drain on the strength available at the end. Mountain Trolls become an additional spending option for the final battle. The system turns successful raids into a choice between protecting future expeditions and preparing the Scavenger King’s ultimate defence.

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Find this article in White Dwarf 313, p. 112.

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