The Return to Dwarrowdelf
January 2006·pp. 102–109
THE SHORT VERSION
Mat Ward revisits Moria as a three-dimensional battlefield of platforms, ladders and hazardous stonework. Broken walkways, recoverable weapons, valuable mine workings and the Throne of Acclamation change movement, objectives and combat behaviour. Optional darkness, tremors and unstable footing make the underground realm less predictable. Terrain-building instructions accompany a scenario in which Durin’s defenders must survive the Balrog and an unending Goblin tide long enough to earn a final act of resistance.
AT THE PAINTING DESK
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Find this article in White Dwarf 313, pp. 102–109.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.